


In a genre where Path of Exile, Diablo III, Torchlight II, and even Akaneiro are recognizable on sight, Grim Dawn sticks with the slithering creatures and snarling wolves we’re used to, and a generically attractive land that doesn’t evoke any mood in particular.įor the reward-hungry role-player, Grim Dawn is a familiar temptation.īut make no mistake: Grim Dawn is attractive, and it executes its tried-and-true formula with just enough panache to keep you clicking. But where Grim Dawn might have made a mark by depicting a unique world, it’s perfectly content to be just another fantasy kingdom. As is so often the case with these kinds of games, the purpose of your adventure isn’t all that vital: the shrugworthy story is just an excuse to get you moving. Its dark, demonic world mixes guns, swords, and magic into a “greatest hits” compilation of role-playing tropes, letting you choose the kind of role that best suits your playing style and sends you across the land in search of fame and fortune. By clicking 'enter', you agree to GameSpot'sĪs it stands, Grim Dawn has the basics clearly down.
